Shotbot alternatives3/9/2023 Theme: MSCI World ESG Trend Leaders Acc. LESW is available on BUX Zero and looked interesting, so I decided to have a closer look and compare it to VWCE. (Boarding pods have been nerfed to compensate.) The defensive manpower cap has been removed while an invasion is happening, making the defender win invasions much more quickly Invasions have been made harder in general, with all defensive manpower structures being buffed and ships carrying less manpower. Ground combat and manpower has been reworked. The hero market has doubled prices and spawn rate, making it much harder for a single player to buyout the entire hero market leaving none for anyone else. The ship selling formula has been reworked to be based on the industry cost of the ship, to prevent ships from selling for more than they cost to buyout. The buyout cost reduction cap has been reduced to 75%, from 95%, and buyout cost reductions from buildings have been attached to their tech as empire-wide improvements. The buyout formula has been reworked, reducing the flat dust cost to make cheap improvments less costly to buyout compared to their industry cost, and buyouts are much less impacted by inflation. Inflation has finally been bonked in a way that doesn't mess everything up, making it much less impactful in long games. System development upgrades now cost small amounts of industry instead of always taking a set turn amount, to reduce micromanagement related to the industry buffer and reduce the effect of gamespeed on how punishing it is to build high level system developments.ĭust economy has been reworked, again. Endless difficulty pirates in particular have much stronger fleets. Their infantry troops are much stronger and their deployment maximum has been increased this buffs their ground combat and prevents pirate lairs from taking multiple turns to destroy simply due to manpower deployment constraints. Pirates have been reworked, mostly to be harder to deal with. All of the vanilla laws exist in mostly the same form, with numbers tweaks where necessary, but many new laws have been added to balance the political parties and increase their flavour. Laws and political parties have been reworked all political parties now have 6 possible laws with laws unlocking earlier, and all government types have a maximum of 6 possible laws.
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